tim.lewis

About Tim Lewis

I'm a freelance marketing consultant with a strong background in delivering successful market development programs within the B2B technology sector.I'm experienced in a wide range of marketing disciplines and combine a pragmatic approach to problem solving and strategic thinking with a proactive hands-on attitude. I have a sales and business development experience and a strong empathy with engineering-led high tech companies.I worked for 3DLABS for 19 years where I was the Marketing Director and before that worked in the areas of AI and Expert Systems. During my time at 3DLABS I worked on a number of Khronos related activities, most notably with OpenGL and more recently with OpenCL.In 2013-2014 I helped Khronos on a number of projects, including Supercomputing and Siggraph and I'm the local organiser for IWOCL.Please email me at tim.lewis@croftedge.com if you would like to discuss you marketing requirements.

Introduction to SYCL

Codeplay recently published the first in a series of blog posts that will be released to help develop a better understanding of exactly what SYCL is, how it works and how C++ and OpenCL™ developers can benefit from it. Specifically the blog provides a more detailed description of the main features of SYCL by answering frequently [...]

2015-10-27T09:45:16+01:00March 31st, 2014|Blog|

PowerVR Series 6 passes OpenCL 1.2 Conformance

Imagination’s have announced that their PowerVR Series6 is the first mobile GPU to pass OpenCL 1.2 conformance. PowerVR Series6 primarily targets the OpenCL 1.2 EP (Embedded Profile) specification, enabling developers to take full advantage of the rich capabilities in OpenCL 1.2 within the constraints of mobile and embedded form factors. Peter McGuinness, director of multimedia [...]

2017-01-17T16:22:40+01:00March 31st, 2014|Blog|

David Kaeli on Heterogeneous Computing with OpenCL

Interview with David Kaeli, co-author of Heterogeneous Computing with OpenCL, conducted during Code Generation Optimization 2014 in Orlando, Florida. In this quick conversation, Dave discusses changes in the upcoming OpenCL 2.0 edition of the book, coming Fall 2014.

2014-04-07T10:56:54+01:00March 31st, 2014|Blog|

H.265/HEVC with OpenCL

Sam Blinstein from Vanguard Video talked to Intel at Mobile World Congress earlier this year about their advanced codec solutions and the transition to the new H.265 standard. Sam discussed the Vanguard hybrid encoder demo, which is built on Intel technology and uses OpenCL  to massively parallelize and accelerate tasks in the encoding process, helping [...]

2017-01-17T16:22:04+01:00March 27th, 2014|Blog|

Peanut 1.0 OpenCL Read Mapper

PEANUT (ParallEl AligNment UTility) is an OpenCL based read mapper for DNA or RNA sequence reads. Read mapping is the process of aligning biological DNA or RNA sequencing reads to a known reference genome. By exploiting the massive parallelism of modern graphics processors and a novel index datastructure, the authors say PEANUT achieves supreme sensitivity and [...]

2014-03-27T14:44:08+01:00March 27th, 2014|Blog|

SQLite on ARM Mali

Tom Gall has posted the latest updates to his work on using OpenCL to accelerate SQLite on ARM Mali. In the article Tom details the code used and shows that early benchmarking appears to show a 2.56x to 20.54x performance improvement when using OpenCL for queries compared to the standard C API. He also comments on performance tuning for [...]

2015-10-27T09:44:45+01:00March 27th, 2014|Blog|

Playing Games with OpenCL

The team at Pathea Games have confirmed that their latest early access game ‘Planet Explorers’ is using OpenCL to calculate the voxels. “Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any [...]

2015-10-27T09:44:32+01:00March 27th, 2014|Blog|

AllegroLayout Adds OpenCL

The latest release of AllegroLayout plugin for Cytoscape 3.x is now available claiming improved layout quality and support for OpenCL instead of Nvidia CUDA.  Meaning it can now support any OpenCL GPUs (Intel, Nvidia, AMD)  and CPUs (intel, AMD) and leading to OpenCL-accelerated Layout that is 10x ~ 100x Faster. The AllegroLayout plugin is a high-speed and high-quality graph layout [...]

2018-03-28T18:39:32+01:00March 26th, 2014|Blog|

TechCrunch article on WebCL

Check out the Frederic Lardinois article on WebCL over at Techcrunch following his Interview with Neil Trevett, one of the keynote presenters at this years IWOCL. “As Neil Trevett, the chair of the WebCL working group (and Khronos’ president and NVIDIA’s VP for mobile content), told me earlier this week, he expects that once browser [...]

2018-03-28T18:41:45+01:00March 26th, 2014|Blog|

Intel Promotes OpenCL

Intel has released a promotional video in support of OpenCL and all that it can do for heterogeneous computing.  "You can use your CPU for this, your graphics processor for that, your co-processors over here, your DSP, ... you get the idea." It's great to see Intel supporting OpenCL in this way to its customers. Vincent [...]

2015-10-27T09:43:16+01:00March 26th, 2014|Blog|
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