About IWOCL

The International Workshop on OpenCL (IWOCL) is an annual meeting of OpenCL users, researchers, developers and suppliers to share OpenCL best practise, and to promote the evolution and advancement of the OpenCL standard. The meeting is open to anyone who is interested in contributing to, and participating in the OpenCL community.

IWOCL is the premier forum for the presentation and discussion of new designs, trends, algorithms, programming models, software, tools and ideas for OpenCL. Additionally, IWOCL provides a formal channel for community feedback to Khronos the industry body responsible for the standard.

SideFX to Present Invited Talk

We are delighted to announce that Jeff Lait from SideFX, the developers behind the Houdini 3D animation software, will be presenting an invited talk at IWOCL 2017 titled: “Exposing OpenCL to Artists”.  In the talk Jeff will share how they use OpenCL to access both GPU and CPU acceleration and how despite the technical nature of OpenCL, many artists have taken the chance to write their own kernels to speed up their effects. Jeff is a senior mathematician at SideFX where he has worked on Houdini since version 1.0, it’s now on release 16.5! He has contributed to geometry processing, rigid body solvers, and fluid simulations and has also had the “joy” of working with many architectures over the years: SGI, Alpha, x86, Itanium, PS2, and PS3; and is still waiting for the system that solves more problems than it causes.

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IWOCL Sponsors

The IWOCL conference, community website and news feeds are made possible by the generous support of our sponsors.   Sponsoring IWOCL is a great way to connect with our expert community of OpenCL practitioners.  Help us make IWOCL the best it can be becoming and annual sponsor. Please contact Tim Lewis to discuss the various sponsorship opportunities available.

Primary Sponsor

The Khronos Group is an industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics and dynamic media

Sponsors

High performance computing on graphics processing units (GPU)s